WALLANGAN: Pengembangan Media Pembelajaran Berbasis Gamification Berbantuan Word Wall Materi Pola Bilangan

Authors

  • Lina Kristianti Universitas Nusantara PGRI Kediri, Angola
  • Ika Santia Universitas Nusantara PGRI Kediri, Indonesia
  • Lina Ruhatul Hima Universitas Nusantara PGRI Kediri, Indonesia

DOI:

https://doi.org/10.31316/j.derivat.v12i2.7684

Abstract

The purpose of this study is to develop gamification-based learning media assisted by the word wall platform for technology adaptation and learning tools. This study uses the research and development (RnD) method with the ADDIE model consisting of 5 stages, namely analysis, design, development, implementation, and evaluation. The analysis stage is carried out by conducting needs analysis through interviews with teachers and observations; the design stage is carried out by designing Wallangan learning media; the development stage is carried out by producing media and validating; the implementation stage is carried out by testing the media; the evaluation stage is carried out by measuring the validity of the WALLANGAN media. This study was conducted at SMP Negeri 4 Pare, Kediri Regency, East Java. The results of the validity by media experts obtained an average of 86% (very valid), validation by material experts an average of 80% (valid), validation by practitioners an average of 95% (very valid). The WALLANGAN learning media has been declared feasible and valid for use in learning mathematics on number pattern material.

Keywords: Research and development, ADDIE, gamification, WALLANGAN

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Published

23-06-2025

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