Implementasi Focusky Dan Kahoot Membantu Meningkatkan Motivasi Belajar Peserta Didik Terhadap Matematika

Irna Nuraeni, Khomsatun Ni'mah, Diar Veni Rahayu

Abstract


This study aims to determine the implementation of Focusky and Kahoot in increasing motivation to learn SMK students. This research uses descriptive research methods supported by qualitative and quantitative data. The main purpose of descriptive research is to get a detailed picture of a situation while answering questions such as who, when where, and how. The type of descriptive research was chosen because this study aims to describe matters related to the implementation of the Focusky and Kahoot applications in increasing students' motivation towards mathematics in vocational high schools. The subjects in this study were 5 students of class X SMK Al Huda Sariwangi. Data collection techniques used in this study were questionnaires and tests. From the results of the study, it can be revealed that learning by implementing the Focusky and Kahoot applications, in the learning process creates a more interesting, fun, and interactive learning atmosphere so that it has a positive impact on increasing student learning motivation and makes it easier for students to understand the material delivered by the teacher.

Keywords: Focusky, Kahoot, Learning Motivation

Full Text:

pdf


DOI: https://doi.org/10.31316/j.derivat.v7i2.856

Article Metrics

Abstract view : 156 times
pdf - 163 times

Refbacks

  • There are currently no refbacks.


Flag Counter 

View My Stats

Creative Commons License
Jurnal Derivat is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.


Indexing By: