Developing the "Permata" Educational Game Application to Enhance Currency Understanding for Students with Mild Disabilities at a Special Needs School in Sawahlunto

Authors

  • Mega Iswari Universitas Negeri Padang, Indonesia
  • Ahmad Zikri Universitas Negeri Padang, Indonesia
  • Yosa Nasti Universitas Negeri Padang, Indonesia
  • Zulmiyetri Universitas Negeri Padang, Indonesia

DOI:

https://doi.org/10.31316/g-couns.v10i01.8492

Abstract

This study aims to develop and evaluate the PERMATA educational game application, a digital learning medium designed to enhance students' understanding of currency among those with mild intellectual disabilities at a YKB Special Needs School. The research adopted the Research and Development (R&D) methodology, following the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Media, material, and language experts assessed the application's validity. Practicality was tested with teachers and students, while effectiveness was measured using a pre-test and post-test design with 26 students to gauge improvement in their current comprehension. The validation results confirmed the application's high quality, with an average validity score of 92% (very valid). Practicality tests yielded scores of 93% from teachers and 95% from students (very practical). The effectiveness test demonstrated a significant increase in learning outcomes, with an average score of 85.8% (very effective), indicating that the application successfully improved students' understanding of currency. This study addresses a critical gap in special education by developing a tailored digital game that specifically targets financial literacy for students with mild intellectual disabilities. The PERMATA application is a novel, validated tool that serves as a viable, practical, and compelling interactive medium for enhancing essential life skills, making a significant contribution to inclusive, technology-driven education.

Keywords: educational game, currency understanding, mild intellectual disability, special needs education

Downloads

Download data is not yet available.

Downloads

Published

2025-11-16

How to Cite

Iswari, M., Ahmad Zikri, Yosa Nasti, & Zulmiyetri. (2025). Developing the "Permata" Educational Game Application to Enhance Currency Understanding for Students with Mild Disabilities at a Special Needs School in Sawahlunto. G-Couns: Jurnal Bimbingan Dan Konseling, 10(01), 875–889. https://doi.org/10.31316/g-couns.v10i01.8492

Citation Check