Developing the "Permata" Educational Game Application to Enhance Currency Understanding for Students with Mild Disabilities at a Special Needs School in Sawahlunto
DOI:
https://doi.org/10.31316/g-couns.v10i01.8492Abstract
This study aims to develop and evaluate the PERMATA educational game application, a digital learning medium designed to enhance students' understanding of currency among those with mild intellectual disabilities at a YKB Special Needs School. The research adopted the Research and Development (R&D) methodology, following the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Media, material, and language experts assessed the application's validity. Practicality was tested with teachers and students, while effectiveness was measured using a pre-test and post-test design with 26 students to gauge improvement in their current comprehension. The validation results confirmed the application's high quality, with an average validity score of 92% (very valid). Practicality tests yielded scores of 93% from teachers and 95% from students (very practical). The effectiveness test demonstrated a significant increase in learning outcomes, with an average score of 85.8% (very effective), indicating that the application successfully improved students' understanding of currency. This study addresses a critical gap in special education by developing a tailored digital game that specifically targets financial literacy for students with mild intellectual disabilities. The PERMATA application is a novel, validated tool that serves as a viable, practical, and compelling interactive medium for enhancing essential life skills, making a significant contribution to inclusive, technology-driven education.
Keywords: educational game, currency understanding, mild intellectual disability, special needs education
Downloads
Downloads
Published
How to Cite
Issue
Section
Citation Check
License
Copyright (c) 2025 Mega Iswari, Ahmad Zikri, Yosa Nasti, Zulmiyetri

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
The Authors submitting a manuscript do so on the understanding that if accepted for publication, copyright publishing of the article shall be assigned to G-Couns: Jurnal Bimbingan dan Konseling

G-Couns: Jurnal Bimbingan dan Konseling is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
















