PENINGKATAN MOTIVASI DAN PRESTASI BELAJAR GEOGRAFI MELALUI IMPLEMENTASI COOPERATIVE LEARNING PERMAINAN KARTU DOMINO BERGAMBAR
Abstract
SyaripahABSTRAK
Penelitian ini bertujuan untuk mengetahui peningkatan Motivasi, dan
Prestasi Belajar Geografi melalui Implementasi Cooperative Learning
Permainan Kartu Domino Bergambar. Penelitian ini merupakan penelitian
tindakan kelas (Classroom Action Research), dengan menggunakan
pendekatan kualitatif. Penelitian dilaksanakan dalam empat tahapan yaitu:
menyusun suatu rencana untuk suatu pengembangan, melaksanakan yang
telah direncanakan, mengamati efek tindakan, dan merefleksikan hal-hal
yang telah diperoleh. Setiap 4 (empat) tahapan dinyatakan satu putaran
(siklus). Hasil yang diperoleh dalam satu siklus bila belum sesuai dengan
yang ditargetkan, diulangi lagi dalam siklus berikutnya, sampai target
tercapai. Hasil yang didapat dari penelitian ini setelah dilakukan proses
pembelajaran implementasi cooperative learning permainan kartu domino
bergambar terbukti efektif : Terdapat peningkatan motivasi belajar
Geografi. Ketercapaian 6,30% (Pra Siklus), 25,10% (siklus I) menjadi
100% (siklus II), atau siswa memperoleh nilai ≥75 meliputi ≥ 80%.
Terdapat peningkatan Prestasi belajar Geografi. Ketercapaian 18,70% (Pra
Siklus), 84,40% (siklus I) menjadi 100% (siklus II), atau siswa
memperoleh nilai ≥76 meliputi ≥ 80%.
Kata Kunci : Motivasi, Prestasi belajar, Domino dan PTK
This research purports to discover the students’ improvement in
Motivation, and Academic achievement in Geography after implementation
of Cooperative Learning Graphical Dominoes Cards. This research is
classroom action research (CAR) using qualitative approach. He research
was conducted through four stages i.e. : planning development effort, act
on the plan, observing the effect of action, reflecting the outcomes. Each 4
(four) stages were enclosed within a cycle. If result from a cycle failed to
reach the target, these would be repeated in the next cycle until target is
achieved. After the implementation of cooperative learning using graphical
dominoes cars, this research confirms its effectiveness: there was
improvement in students’ motivation to learn Geography. Completion rate
6,30% (pre cycle) rose to 25,10% (cycle I) and 100% (cycle II), or students
achieved scores ≥75 were ≥ 80%. There was improvement in academic
achievement in Geography lesson. Completion rate 18,70% (pre cycle) rose
to 84,40% (cycle I) and 100% (cycle II), or students achieved scores more
than ≥76 were ≥ 80%.
Keywords: Motivation, Academic achievement, Domino, PTK
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Published
2022-03-17
How to Cite
Syarifah, S. (2022). PENINGKATAN MOTIVASI DAN PRESTASI BELAJAR GEOGRAFI MELALUI IMPLEMENTASI COOPERATIVE LEARNING PERMAINAN KARTU DOMINO BERGAMBAR. Jurnal Sosialita, 12(2). Retrieved from https://journal.upy.ac.id/index.php/sosialita/article/view/2376
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Jurnal Sosialita by Master of Social Studies Program is licensed under Creative Commons Attribution 4.0 International